PM3.02 - Giga Bowser - Subaction - AttackS3S

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Stats

IASA: 39
Hitboxes active: 13-17
Hitbox set 0 hits: 13
Subaction Index: 0x50

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:13-17

Set ID Dmg BKB KBG Angle Effect Sound Hitlag Mult Shield Dmg Shieldstun Hitlag Targets
0 0 20 45 80 70 Darkness Burn 1.2 10 10 11
0 1 17 45 80 361 Normal Kick 1 3 9 8
0 2 17 45 80 361 Normal Kick 1 3 9 8
0 3 17 45 80 361 Normal Kick 1 3 9 8
0 4 17 45 80 361 Normal Kick 1 3 9 8

Scripts

Main

  1. AsyncWait(12.0)
  2. CreateHitBox(HitBoxArguments { bone_index: 34, hitbox_id: 0, set_id: 0, damage: Constant(20.0), trajectory: 70, wdsk: 0, kbg: 80, shield_damage: 10, bkb: 45, size: 9.0, x_offset: 4.19995, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.2, sdi_mult: 1.0, effect: Darkness, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: true, direct: true, unk6: 0 })
  3. CreateHitBox(HitBoxArguments { bone_index: 33, hitbox_id: 1, set_id: 0, damage: Constant(17.0), trajectory: 361, wdsk: 0, kbg: 80, shield_damage: 3, bkb: 45, size: 7.2, x_offset: 4.8, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: true, direct: true, unk6: 0 })
  4. CreateHitBox(HitBoxArguments { bone_index: 32, hitbox_id: 2, set_id: 0, damage: Constant(17.0), trajectory: 361, wdsk: 0, kbg: 80, shield_damage: 3, bkb: 45, size: 7.2, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: true, direct: true, unk6: 0 })
  5. CreateHitBox(HitBoxArguments { bone_index: 4, hitbox_id: 3, set_id: 0, damage: Constant(17.0), trajectory: 361, wdsk: 0, kbg: 80, shield_damage: 3, bkb: 45, size: 9.6, x_offset: 2.4, y_offset: 9.6, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: true, direct: true, unk6: 0 })
  6. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 4, set_id: 0, damage: Constant(17.0), trajectory: 361, wdsk: 0, kbg: 80, shield_damage: 3, bkb: 45, size: 8.399983, x_offset: 0.0, y_offset: 6.0, z_offset: 9.6, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: true, direct: true, unk6: 0 })
  7. SyncWait(5.0)
  8. DeleteAllHitBoxes
  9. AsyncWait(38.0)
  10. AllowInterrupts

GFX

  1. AsyncWait(3.0)
  2. Armor { armor_type: HeavyArmorKnockbackBased, tolerance: 80.0 }
  3. FlashEffectOverlay { red: 255, green: 51, blue: 0, alpha: 75 }
  4. AsyncWait(12.0)
  5. ExternalGraphicEffect(ExternalGraphicEffect { file: 12, graphic: 7, bone: 41, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, randomize: None, terminate_with_animation: true })
  6. Armor { armor_type: None, tolerance: 0.0 }
  7. RemoveFlashEffect

SFX

  1. SoundVoiceLow
  2. SyncWait(11.0)
  3. SoundEffect1(55)
  4. SyncWait(1.0)
  5. SoundEffect1(112)
  6. SyncWait(1.0)
  7. SoundEffect1(113)
  8. SyncWait(1.0)
  9. SoundEffect1(114)

Other

  1. SlopeContourStand { leg_bone_parent: 6 }
  2. AsyncWait(12.0)
  3. Rumble { unk1: 13, unk2: 0 }